The Sims 4 | My Fate, Spun by the Wheel (Wheel of Chaos Challenge)
🎲 Story Background
You were born into a world controlled by the God of Fate. You cannot steer your own life—everything is decided by the Wheel of Fate. You might strike it rich overnight or fall from heaven to hell. Your only goal is to survive, grow, and leave your mark despite fate's constant interference!
Note! This challenge works best with MCCC and UI Cheats, and you'll need an online wheel (https://wheelofnames.com/zh-CN/) or any wheel app of your choice. For a better experience, turn off aging for active Sims or set lifespan to long. You can adjust or modify the main and secondary tasks to suit your preferences.
🎲 General Rules
You can have 1-2 Sims in this household, depending on your mood. If it's a two-person household, they can be in any relationship—that's not the focus.
Do not spin the wheel during the first week. Wheel events start from the second week.
Each week, you must spin the Wheel of Fate once.
Whatever the outcome, you must accept everything fate gives you.
If you fail a task, you can either pay a 50,000-Simoleon fine, move out with only cash on hand, or lose your job (choose one).
You start with your own house; it can look however you like, but it must be only one story!
Once you move into the starting house, you are not allowed to sell any furniture for money unless a wheel event requires it.
Recommended starting funds: 10,000–20,000 Simoleons.
When you complete an aspiration, you earn one "Fate Immunity Card".
You can buy a "Fate Immunity Card" for 50,000 Simoleons.
It's not game over when a Sim dies, unless the entire household is wiped out.
🎲 Main Tasks
You must complete the following tasks to succeed, and only then can you shout: "My fate is decided by me, not the heavens!"
Become a 5-star celebrity, run a 5-star business, or reach the top of any career.
Earn and hold at least one million Simoleons in cash assets, no cheats allowed.
Build a three-story house you design yourself.
Survive 50 wheel cycles (50 in-game weeks).
🎲 Secondary Tasks
Secondary tasks are not required and can be skipped, but if you want extra pressure, you can treat them as mandatory.
Get married and maintain the marriage for at least 10 weeks.
Become the guardian of two children and raise them.
🎲 Wheel Events
Unless stated otherwise, all wheel events result in permanent changes.
For some events, unless otherwise noted, you only need to apply the effect to one Sim in the household.
1. A Windfall: Immediately gain 5,000 Simoleons.
2. Fated Fire: A fire burns down the kitchen (use cheats, set off fireworks indoors, etc.), and you lose all Cooking skill.
3. Heart of Ash: Lock your mood to Sad for 7 days (use cheats) and during this time, no socializing or romantic interactions are allowed.
4. Love's End: Cut ties with your closest partner—break up or divorce. (If you have no partner, keep this event and draw another one.)
5. Wealth Reclaimed: Immediately lose 5,000 Simoleons. (If you don't have enough, you must earn and pay back until 5,000 Simoleons are repaid.)
6. Burst of Inspiration: Become Inspired for over 3 days (use cheats), during which you must paint 3 paintings or write 1 book.
7. Sudden Addition: Regardless of marital status or relationships, you must immediately become pregnant or adopt a child.
8. Fog of Forgetfulness: Forget all skills that are not maxed out; any maxed skill drops to level 1.
9. Family Sacrifice: One family member must die. (In a single-Sim household, it applies to a pet or your best friend.)
10. Rebuild Order: Demolish most of your current house (you get no money from it), keeping only the bathroom and bed.
11. Homeless: Move to a new lot with only cash on hand; for one week after arriving, you cannot build a house or live under a roof.
12. Sudden Illness: Forced to take 7 days off; you cannot earn money in any way, go to work, or improve skills.
13. Fate's Mentor: A teen (temporarily joins the household) comes to live with you; you must teach them one skill until it's maxed.
14. Family Storm: Set all household members' relationship bars to 0–20, representing a family rift. (For single-Sim households, applies to pet or best friend.)
15. Rewrite Fate: This spin is void, and you earn one "Fate Immunity Card".
16. Unruly Neighbor: A neighbor reports you, resulting in a 1,000 Simoleon fine.
17. Awkward Date: Go on a date with the person on your friends list with the lowest relationship.
18. Smitten: Immediately confess your feelings and propose to the Sim you have the highest relationship with.
19. Moving Nightmare: Forced to move, and you can only bring furniture worth up to 20,000 Simoleons total.
20. Scammed Dry: Scammed out of almost all your savings. (Household funds forcibly reduced to below 1,000 Simoleons.)
21. Business Crash: Lose 50,000 Simoleons. (If you don't have enough, earn and repay until 50,000 Simoleons are paid.)
22. Fired: Lose your current job. (If you own a business, it goes back to 0 stars; if a celebrity, same reset.)
23. Limelight: You unexpectedly become famous. (Cheat to set fame rank to 2-star; if already a celebrity, increase by one tier.)
24. Streaking Day: One day this week, whenever you leave the house, you must go without clothes!
25. Furry Arrival: Adopt a pet!
26. Nightmare Week: This week, you can only sleep four hours per day. (Use an alarm clock.)
27. Grind Week: For an entire week, after coming home from work each day, you must work overtime for 4 hours; on days off, you must still do at least 8 hours of work-related tasks. (Can be skill-building.)
28. Memory Corruption: Forget your favorite hobby and never pick it up again. (Choose your highest skill besides essential ones and reset it to zero.)
29. Ruinous Rumors: Lower your reputation to the worst level, and cut all ties with every friend. (Set all friendship bars to zero.)
30. Debt Collector: Lose more than half of your household furniture, and you must earn 8,000 Simoleons within three days to pay off the debt.
31. Personality Rip: Change two traits for each household member, ensuring that at least two of their current traits are negative.
32. Grim Reaper's Choice: Use a wheel or coin flip to decide if you die immediately.
33. Asset Freeze: Household funds are wiped out, you lose your job, and for one week you're banned from earning money the normal way—only allowed to scavenge or steal.
34. Wish Backlash: The last major positive event is reversed. (E.g., promotion turns into firing, lover becomes enemy, marriage ends in divorce.)
35. Chain Reaction: The previous wheel event happens again.
36. City Exile: Pick 3 of the following lot challenges to add to your current lot; they will stay with you even if you move. (Mold, Reduce and Recycle, Gremlins, Cursed, Creepy Crawlies, Off-the-Grid.)
37. Memory Wipe: One Sim forgets everyone around them (clear friendships) and resets all skill points, aspiration progress, and career progress.
38. Sudden Recolor: Everyone in the household gets a bizarre skin color.
39. Dietary Revolution: Immediately become a vegetarian.
40. Misfired Text: For one week, you must send a romantic text to a different stranger every day.
41. Night Owl: Except for work hours, you can only leave the house for social or other activities after 6 PM.
42. Public Brawl: Get into a fight with a stranger in public; must happen 3 times, and cannot be the same Sim each time.
43. Love Fever: This week you must go on at least 5 blind dates. (Pairs well with the Lovestruck DLC.)
44. Couch Potato: For an entire week, no one in the household may do work tasks or homework!
45. Apocalypse Romance: Forced to marry your enemy or a completely incompatible Sim. If already married, cheat, divorce, then marry them!
46. Imprisonment Curse: Choose one Sim to be locked in the basement; they cannot leave, socialize, work, or go on vacation.
47. Career Collapse: Change jobs at least 3 times this week.
48. Hellfire: A fire destroys 80% or more of your furniture; you are forbidden to repair or replace anything for the next week.
49. Demonic Wish: You can grant one wish (promotion by one tier, complete one aspiration milestone, gain 500,000 Simoleons, or resurrect one Sim), but the price is that your closest relative or friend dies.
50. Daycare Invasion: Three toddlers temporarily move in; you must care for them for a week without them being taken away by social services.
51. Inheritance Dispute: Set all household members' relationships to -50; if you reconcile within one week, you gain 50,000 Simoleons.
52. Social Exile: Reduce all non-household friendships to below 30, and for one week you can only interact with animals.
53. Liquidation: You may sell any 5 pieces of furniture for cash.