Stardew Valley Beginner's First Year Million-Gold Brewing Guide
Ye Zi Yzii·7/14/2025
Stardew Valley Beginner's First Year Million-Gold Brewing Guide
Spring Process
Spring Day 1
- Clear the farm entrance
- Plant 15 parsnips (reach Farming Level 1)
- Chop 100 tree trunks to craft two chests (one for home, one to carry)
Spring Day 2
- After watering, store all items in chest
- Get fishing rod from Willy
- Fish at the first bridge tile of the mine lake, place chest nearby
- Fishing tip: Perfect catches at Level 1 yield iridium-quality fish (higher quality = more XP)
- Fishing Level 4 reduces casting time
Spring Days 3-4
- No watering needed on rainy days
- Visit Tom's house at 9am to try catching catfish
- Purchase fiberglass rod and bait
- Fish at mine lake until 2am
Spring Day 5
- Harvest parsnips
- Buy 2000g backpack and 16 kale seeds
- Make scarecrow next day
- Start mining to Level 40, collect copper and iron ores
- Place chest and furnace in mines
Spring Day 13
- Plant strawberries (1 basic sprinkler per 4 strawberries)
- Basic sprinkler recipe: 5 copper + 5 iron
- Target: 200 strawberry plots = 50 sprinklers = 250 copper + 250 iron
- Keep 15-30 oak trees for tappers
Spring Days 22-26
- Harvest strawberries
- At Farming Level 5, choose Tiller profession (crops sell for +10%)
- Expected remaining funds: 30,000g
Summer Process
Summer Day 1
- Clear withered strawberries
- Purchase 118 hops starters
Summer Day 15
- Reach Farming Level 8 to craft kegs
Summer Day 16
- Craft 60 kegs to start brewing hops
- Brewing cycle: 3 days for 2 batches
Summer Day 26
- At Farming Level 10, choose Artisan profession (sells for +40%)
- Beer sells for 420g
- 118 hops summer total income: 842,520g
Fall Plan
- Switch to pumpkins
- Reach 120 kegs by mid-fall
- Expected fall income: 214,288g
- Total summer + fall income exceeds 1 million
- After unlocking greenhouse, brew starfruit for higher profits
This is the minimum brewing process - players can expand operations as desired. Mastering brewing techniques ensures financial stability, leaving time to explore other game content.