【Minecraft】Master the WorldEdit Mod in One Tutorial! Zero Basics! A Must-Course for Building Experts!
Kong Yu Yo·5/18/2026
Download Links
- WorldEdit Official Download: https://www.curseforge.com/minecraft/mc-mods/worldedit/files
- WorldEdit Visual Selection WECUI Official Download: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1292886-worldeditcui
Basic Commands
- /limit <#> - Set maximum block change limit
- //undo [#] - Undo specified number of steps
- //redo [#] - Redo specified number of steps
- /clearhistory - Clear history
Selection Tools and Shape Setting
- //wand - Set the item in hand as the selection tool (default: wooden axe). Left-click selects the first point, right-click selects the second point.
- /toggleeditwand - Disable selection function, allowing normal use of tools.
- //sel <shape> - Select selection shape:
- cuboid: Cuboid, selection is the smallest cuboid containing both points.
- extend: Extend, selection is the smallest cuboid containing all clicked points.
- poly: Polygon, selection is the smallest prism containing all points.
- ellipsoid: Ellipsoid.
- sphere: Sphere, centered on the first point with radius equal to the distance between the two points.
- cyl: Cylinder.
- convex: Convex hull, for creating arcs.
- //desel - Deselect current selection.
- //pos1 / //pos2 - Select the block one block above your feet as the first/second point.
- //hpos1 / //hpos2 - Select the block aimed at by the crosshair as the first/second point.
- //chunk - Select the current chunk (16×16×256).
Selection Adjustment Commands
- //expand <#> [direction] - Expand the selection in a specified direction (north, east, south, west, up, down) by a given number of blocks.
- //expand <#1> <#2> [direction] - Expand the selection in two directions simultaneously (#1 for the chosen direction, #2 for the opposite direction).
- //expand vert - Expand the selection vertically to maximum (from bedrock to sky).
- //contract <#> [direction] - Contract the selection in a specified direction.
- //outset [-h|-v] <#> - Expand the selection in all directions (or horizontally/vertically).
- //inset [-h|-v] <#> - Contract the selection in all directions (or horizontally/vertically).
- //shift <#> [direction] - Shift the selection in that direction by a given number of blocks.
- //size - Display the size of the selected area.
- //count <block ID> - Count the number of that block in the selection.
- //distr [-c] - Display information about all blocks in the selection (or clipboard).
Selection Operations and Modifications
- //set <block ID> - Fill the selection with blocks.
- //replace <block ID> - Replace all non-air blocks in the selection with that block.
- //replace <replaced ID> <replacement ID> - Replace specified blocks in the selection.
- //overlay <block ID> - Overlay the selection with a layer of that block.
- //walls <block ID> - Generate walls around the selection (no roof or floor).
- //outline <block ID> - Generate walls, roof, and floor.
- //smooth [#] - Smooth the ground within the selection.
- //hollow - Hollow out the area contained in the selection.
- //regen - Regenerate the selected area.
- //move [#] [direction] [fill block ID] - Move the selection in a specified direction, optionally filling the original position with blocks.
- //stack [#] [direction] - Stack the selection in a specified direction (default: crosshair direction).
- //naturalize - Cover the selection's ground with three layers of dirt, with stone underneath.
Clipboard Operations
- //copy - Copy the selection to the clipboard, relative to the player's position.
- //cut - Cut the selection to the clipboard.
- //paste [-a] - Paste the clipboard content; use -a to exclude air.
- //rotate <angle> - Rotate the selection in the clipboard.
- //flip [direction] - Flip the selection in the clipboard.
- //schematic save mcedit <filename> - Save the clipboard selection to a file.
- //schematic load mcedit <filename> - Load a file into the clipboard.
- /clearclipboard - Clear the clipboard.
Generation Commands and Utilities
- //hcyl / //cyl <block ID> <radius> [height] - Generate a hollow or solid vertical cylinder.
- //sphere / //hsphere <block ID> <radius> - Generate a solid or hollow sphere.
- //pyramid / //hpyramid <block ID> <radius> - Generate a solid or hollow pyramid.
- /forestgen [radius] [type] [density] - Generate a forest.
- //fill / //fillr <block ID> <radius> [depth] - Fill holes.
- //drain <radius> - Drain water and lava within a radius.
- /fixwater / /fixlava <radius> - Fix water or lava.
- /removeabove / /removebelow [radius] [height] - Remove blocks above or below the player.
- /replacenear <radius> <replaced ID> <replacement ID> - Replace specified blocks nearby.
- /removenear [block ID] [radius] - Remove specified blocks nearby.