Minecraft

【Minecraft】Master the WorldEdit Mod in One Tutorial! Zero Basics! A Must-Course for Building Experts!

Kong Yu Yo·5/18/2026

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Basic Commands

  • /limit <#> - Set maximum block change limit
  • //undo [#] - Undo specified number of steps
  • //redo [#] - Redo specified number of steps
  • /clearhistory - Clear history

Selection Tools and Shape Setting

  • //wand - Set the item in hand as the selection tool (default: wooden axe). Left-click selects the first point, right-click selects the second point.
  • /toggleeditwand - Disable selection function, allowing normal use of tools.
  • //sel <shape> - Select selection shape:
    • cuboid: Cuboid, selection is the smallest cuboid containing both points.
    • extend: Extend, selection is the smallest cuboid containing all clicked points.
    • poly: Polygon, selection is the smallest prism containing all points.
    • ellipsoid: Ellipsoid.
    • sphere: Sphere, centered on the first point with radius equal to the distance between the two points.
    • cyl: Cylinder.
    • convex: Convex hull, for creating arcs.
  • //desel - Deselect current selection.
  • //pos1 / //pos2 - Select the block one block above your feet as the first/second point.
  • //hpos1 / //hpos2 - Select the block aimed at by the crosshair as the first/second point.
  • //chunk - Select the current chunk (16×16×256).

Selection Adjustment Commands

  • //expand <#> [direction] - Expand the selection in a specified direction (north, east, south, west, up, down) by a given number of blocks.
  • //expand <#1> <#2> [direction] - Expand the selection in two directions simultaneously (#1 for the chosen direction, #2 for the opposite direction).
  • //expand vert - Expand the selection vertically to maximum (from bedrock to sky).
  • //contract <#> [direction] - Contract the selection in a specified direction.
  • //outset [-h|-v] <#> - Expand the selection in all directions (or horizontally/vertically).
  • //inset [-h|-v] <#> - Contract the selection in all directions (or horizontally/vertically).
  • //shift <#> [direction] - Shift the selection in that direction by a given number of blocks.
  • //size - Display the size of the selected area.
  • //count <block ID> - Count the number of that block in the selection.
  • //distr [-c] - Display information about all blocks in the selection (or clipboard).

Selection Operations and Modifications

  • //set <block ID> - Fill the selection with blocks.
  • //replace <block ID> - Replace all non-air blocks in the selection with that block.
  • //replace <replaced ID> <replacement ID> - Replace specified blocks in the selection.
  • //overlay <block ID> - Overlay the selection with a layer of that block.
  • //walls <block ID> - Generate walls around the selection (no roof or floor).
  • //outline <block ID> - Generate walls, roof, and floor.
  • //smooth [#] - Smooth the ground within the selection.
  • //hollow - Hollow out the area contained in the selection.
  • //regen - Regenerate the selected area.
  • //move [#] [direction] [fill block ID] - Move the selection in a specified direction, optionally filling the original position with blocks.
  • //stack [#] [direction] - Stack the selection in a specified direction (default: crosshair direction).
  • //naturalize - Cover the selection's ground with three layers of dirt, with stone underneath.

Clipboard Operations

  • //copy - Copy the selection to the clipboard, relative to the player's position.
  • //cut - Cut the selection to the clipboard.
  • //paste [-a] - Paste the clipboard content; use -a to exclude air.
  • //rotate <angle> - Rotate the selection in the clipboard.
  • //flip [direction] - Flip the selection in the clipboard.
  • //schematic save mcedit <filename> - Save the clipboard selection to a file.
  • //schematic load mcedit <filename> - Load a file into the clipboard.
  • /clearclipboard - Clear the clipboard.

Generation Commands and Utilities

  • //hcyl / //cyl <block ID> <radius> [height] - Generate a hollow or solid vertical cylinder.
  • //sphere / //hsphere <block ID> <radius> - Generate a solid or hollow sphere.
  • //pyramid / //hpyramid <block ID> <radius> - Generate a solid or hollow pyramid.
  • /forestgen [radius] [type] [density] - Generate a forest.
  • //fill / //fillr <block ID> <radius> [depth] - Fill holes.
  • //drain <radius> - Drain water and lava within a radius.
  • /fixwater / /fixlava <radius> - Fix water or lava.
  • /removeabove / /removebelow [radius] [height] - Remove blocks above or below the player.
  • /replacenear <radius> <replaced ID> <replacement ID> - Replace specified blocks nearby.
  • /removenear [block ID] [radius] - Remove specified blocks nearby.