[Must Read] Complete Guide to Minecraft Java Commands, Become a Command Master!
Zhen Jian Dang An Guan·7/14/2025
Complete Guide to Minecraft Java Commands
Here, you will find all Java commands, including basic commands, creative mode commands, survival mode commands, spectator mode commands, entity commands, block commands, game rule commands, and more.
Basic Commands
- /help: View all available commands
- /gamemode <mode>: Switch game mode (0: Survival, 1: Creative, 2: Adventure, 3: Spectator)
- /give <player> <item> [amount] [data] [dataTag]: Give items to a player
- /tp <target> <destination>: Teleport to a specified location
- /kill <target>: Kill a specified entity
- /time set <value>: Set the time (0: Sunrise, 6000: Noon, 12000: Sunset, 18000: Midnight)
- /weather <weather>: Set the weather (clear: Sunny, rain: Rain, thunder: Thunderstorm)
Creative Mode Commands
- /fill <x1> <y1> <z1> <x2> <y2> <z2> <block> [data] [oldBlockHandling] [dataTag]: Fill a specified area with a block
- /setblock <x> <y> <z> <block> [data] [oldBlockHandling] [dataTag]: Set a specified block
- /clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [maskMode] [cloneMode] [tileName]: Clone a specified area
- /testforblock <x> <y> <z> <block> [data] [dataTag]: Check if a specified block exists
Survival Mode Commands
- /setworldspawn [<x> <y> <z>]: Set the world spawn point
- /spawnpoint [<player>] [<x> <y> <z>]: Set a player's spawn point
- /enchant <enchantment> [level]: Enchant an item
- /xp <amount> [player] [add/subtract/set]: Give a player experience
- /effect <player> <effect> [seconds] [amplifier] [hideParticles]: Give a player a potion effect
- /clear [<player>] [<item>] [data] [maxCount] [dataTag]: Clear a player's items
Spectator Mode Commands
- /spectate <target>: Spectate a specified player or entity
- /tp <target> <destination>: Teleport to a specified location
Entity Commands
- /summon <entity> [<x> <y> <z>] [dataTag]: Summon an entity
- /kill @e[type=<entity>]: Kill entities of a specified type
- /tp @e[type=<entity>] <destination>: Teleport entities of a specified type to a location
Block Commands
- /setblock <x> <y> <z> <block> [data] [oldBlockHandling] [dataTag]: Set a specified block
- /fill <x1> <y1> <z1> <x2> <y2> <z2> <block> [data] [oldBlockHandling] [dataTag]: Fill a specified area with a block
- /testforblock <x> <y> <z> <block> [data] [dataTag]: Check if a specified block exists
Game Rule Commands
- /gamerule <rule> <value>: Set a game rule
- /gamerule <rule>: View a game rule